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How to Get a Second Life
Build a Successful Social and Business Network Inworld
by 
Madddyyy Schnook
Andrew Sullivan
  
Publisher: Vision Paperbacks
Subject(s):  Computer Technology
Nonfiction
Reference
Language(s):  English
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Format Information

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Available copies:  
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File size:   3650 KB
ISBN:   9781848396364
Release date:   Jul 22, 2008

Description

Created by Linden Lab, Second Life is an online metaverse that has taken the world by storm. Individuals and companies are entering this 3D virtual world in their millions and many predict that Second Life is the future of the web and online shopping. However, some fledgling members or newbies find this digital landscape daunting and give up before they have really started. But before you throw in your virtual towel, help is at hand. Seasoned expert madddyyy Schnook gave up his job to work full-time in Second Life, creating virtual guidebooks to teach people how to master various aspects of the metaverse, and has not looked back since.In "How to Get a Second Life" he will teach you all the facets of this virtual world. Learn how to: take your first steps in Second Life; socialise, network and make friends; navigate the grid to find the best places and events; make REAL money; create a successful Second Life business; and Second Life to promote your real life business; build, script and create textures. It is filled with tips and exercises, this easy-to-use guidebook is the perfect companion for your virtual adventures.

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Excerpts

Introduction...
Second life®(SL) is an amazing virtual world where anything is possible. You can fly, dance in a club, teleport from location to location, talk to and befriend people from all around the world, join like-minded groups, change your look as many times as you want, build homes and create products and businesses. You can even make real money. There are no specific goals in SL and, unlike video games, there is no end. It is an ever-evolving, ever-widening metaverse. The only limit is your imagination. For many newcomers (or newbies, as they are affectionately called by more experienced residents), this digital landscape with its huge realm of possibilities and vast array of menus is very daunting. There is a very steep learning curve and many residents go in once and never return because they find it all too difficult to master. When I, Andrew Sullivan, first joined SL in 2005 as ‘madddyyy Schnook’ there were hardly any resources for newbies. I soon realised that if I could teach myself using the limited information that was available to newbies, I could write my own virtual guidebooks. After a long struggle and many hours I finally wrote a 32-page virtual guide to making clothes, which was a major success and led to almost 60 other books. Since then I have set up my own business in SL providing virtual guidebooks to help other people learn how to master various aspects of SL. I have sold hundreds of thousands of these guides to people who are hungry for information and guidance for their second life. As well as selling books from my shop, I also provide new residents with impromptu lessons. I always get that satisfied feeling when the same resident comes back a few weeks or even months later to thank me for the invaluable advice I have given them. Many of my students have given me clothes, shoes and all sorts of gifts to thank me for my help. The success of my guides has enabled me to do what many only dream of and give my job up in real life (RL) to work for myself in SL. I always find it amusing to explain to people what I do for a living – friends are usually shocked when I say I spent the morning talking with a dragon and two princesses and drove around my shop in a horse-drawn carriage. With this book, I am hoping to help out the people who need guidance the most – those who are just starting out in SL – so I can properly introduce them to this virtual world and show them the opportunities that are available. It will also be a valuable resource for more experienced SL residents wanting to learn additional skills and further their knowledge.
 

Digital Rights Information

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Copy:  not allowed
Print:  not allowed
 

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